Delve in the Dungeon
No well-adjusted person heads down into an old and musty tomb to loot it of its glittery treasures, so it's a good thing that no one would describe you and your party as well-adjusted. The allure of a good adventure, stories to tell back at the tavern, and piles of silver and gold were all too strong to resist. And so, ten days ago, you set out on your very first adventure to the Tomb of Kal-Shir, a sunken mausoleum deep in the desert.
It took a good five days, and several scraps with the local wildlife before the sun-bleached limestone of the great tomb came into view - almost like a mirage. A colossal building, complete with equally large limestone doors decorated with a carved relief depicting the great Lord Kal-Shir blocked your entrance, right up until you blasted a hole in them to gain access to the tomb on the morning of the 6th day.
Things were going well, at first. Several trips into the ancient structure produced a number of trinkets and baubles - and the number of scorpions and creatures were surprisingly minimal. But then you found it, the main tomb chamber of Kal-Shir. Embedded in the great Lord's sarcophagus was the largest ruby you've ever seen. You're not sure which of you touched it first, but you are sure what happened next. The whole structure began to shake, your torches went out, and you all were sent into a blind race into the darkness. The screams of your hired hands and the gurgling as the blood filled their lungs still echoes in your mind. The harsh laughter that followed you in the darkness, that haunts you.
You ran for what seemed like hours and when you finally stopped to catch your breath and relight your torches - you found yourself in an entirely different section of the tomb that you had not yet explored, and you have no idea where you are. You're not sure yet what your next move should be - do you risk going back for the ruby? Try to make it out alive? What of your helpers? Perhaps you can still save them? All you know is you only have so many torches, and you can hear them skittering at the edge of your torchlight. You need to get moving.
Areas of Note: Hall of the Honored Dead, Sunken Chamber, Sand-Filled Corridor, Burial Chamber of Lord Kal-Shir, House of the Perfect Sphere
Goal: Get out of the Tomb of Kal-Shir, ideally with a giant ruby in hand.