Dev Update - August 16th
Hey folks, late again this week but a fair amount of updates for y'all.
Nix Noctis
The whole crew is assembled and some timelines are coming into focus. Unfortunately those timelines mean a 2025 release and a maybe late 2024 crowdfund. I'll keep you apprised.
Otherwise I'm doing weekly play tests right now with some friends and other designers.
Cursed Library of Gro'Thell Updated
I've been doing a play test of this module over the past month and found some things I wanted to update, so I've done so! Version 1.0 is up on both Itch and DTRPG:

Raccoon Train Heist
I updated the cover to look less stupid. That's all.

AlextheWard Blog Posts
Finally got the post on ChimeraOS up:

Cthonic Studios Blog Posts
I wrote a little thing about Effort systems and what I like about them. It goes live next week, but here's the preview URL:

I also started a post about Luck Tokens and Meta Currency.
Software Stuff
I moved all of my infra monitoring off of New Relic this week and onto a self-managed Icinga2 instance. A little more brittle but also much cheaper.

I also spent a fair amount of time digging into how lit-html renders stuff due to a side quest when poking at Iron-Vault.
Finally, I spent some more time with the Iron-Vault markdown parser and have started rendering the character blocks.
That's it!
Go forth friends, I'll see you next week.


