Dev Update - August 16th

Dev Update - August 16th

Hey folks, late again this week but a fair amount of updates for y'all.

Nix Noctis

The whole crew is assembled and some timelines are coming into focus. Unfortunately those timelines mean a 2025 release and a maybe late 2024 crowdfund. I'll keep you apprised.

Otherwise I'm doing weekly play tests right now with some friends and other designers.

Cursed Library of Gro'Thell Updated

I've been doing a play test of this module over the past month and found some things I wanted to update, so I've done so! Version 1.0 is up on both Itch and DTRPG:

1.0.0 Released
It’s been a long time coming, but I’ve finally play tested this adventure to my satisfaction to call it a full release! Woooo. Changes from last release: Enumerated the treasure in the pre-room tags U…

Raccoon Train Heist

I updated the cover to look less stupid. That's all.

Raccoon Train Heist by cthos
Hop on board, steal a train, get some snacks!

AlextheWard Blog Posts

Finally got the post on ChimeraOS up:

ChimeraOS on an Aya Neo Air
This time I’m putting ChimeraOS on an AyaNeo Air in a quest to remove Windows from all the things I own.

Cthonic Studios Blog Posts

I wrote a little thing about Effort systems and what I like about them. It goes live next week, but here's the preview URL:

Effort-Based Systems in TTRPGs
Let’s take a look this week at “effort systems” in TTRPG design.

I also started a post about Luck Tokens and Meta Currency.

Software Stuff

I moved all of my infra monitoring off of New Relic this week and onto a self-managed Icinga2 instance. A little more brittle but also much cheaper.

Icinga Dashboard

I also spent a fair amount of time digging into how lit-html renders stuff due to a side quest when poking at Iron-Vault.

Finally, I spent some more time with the Iron-Vault markdown parser and have started rendering the character blocks.

That's it!

Go forth friends, I'll see you next week.