Stained Glass

Stained Glass

Crunch. Snap. The sounds of the glass breaking under the weight of something large. Something deadly. That noise will be etched into your mind until you lay down to rest.

Ten Days ago the sun went out. For the first couple of days, it was just like any other natural disaster - shelter in place. All will be well. But five days ago they came. We didn't notice at first, not until the first set of casualties - the sound of footfalls, followed by someone being torn apart - their insides scattered around the room, blood painting the walls red. Smaller structures fared no better, they tore wood-framed houses to shreds as if they were made of tissue paper.  Within hours the casualties numbered in the tens of thousands.

We learned much later that they can't be seen directly. Only in reflection is their horrifying visage revealed - and whether mirror or window, carrying a piece of glass has become a necessity. Even still, being able to see these things is only part of the fight - they only truly fear the light. And light is a resource we're quickly running out of.

In the immediate aftermath of their arrival you managed to make it to a church housed in a building built in the brutalist period following World War 2. A huge concrete monstrosity that could survive bombing from above, and as it turns out, the thumping of these invisible demons. You've caught the smaller ones attempting to break the beautiful stained glass windows; for the moment the light is keeping them at bay - but you can hear them out there in the darkness, the sounds of shattering glass punctuating the stillness.

You've managed to subsist in here for a while, but you're running low on supplies - and more importantly, your generator is running out of fuel. Soon the lights will go out, the glass will shatter, and you'll be nothing but a pile of viscera decorating the pews. 

The radio's been blasting out a message for about 6 hours now. The military has set up a base in the catacombs, and they're calling anyone who is left alive and willing to fight to join them. They say they have a weapon that can fight back against them, and they need able bodies to power it. Staying here is certain death, and there's a connection to the catacombs right under your feet - time to head out, brave the maze, and take the fight back to them.

Play Notes: Established facts about them: They can only be seen in reflection, they can destroy single-family homes in minutes, and dismember people even faster. The player describing them should not contradict these facts but can add any fun additional twists they like.

Areas of Note: Brutalist Church, The Crypts, Catacomb Connection, The Maze, Military Outpost Gamma, Their Nest

Goal: Make it to Military Outpost Gamma, grab some weapons, and take the fight to Them