gm-advice Designing Outside the Character Sheet Alex goes on a semi-coherent discussion about how the presence of large skill lists in ttrpgs push the game into simulation territory
solo-play Ironsworn: Starforged This week I'm running through a Starforged part-review part-actual play session.
solo-play Ironsworn: Starforged Actual Play Session 1 Actual Play session for Ironsworn: Starforged. Episode 1.
maps Mapping Ironsworn Delve Alex does a short post this week, turning Ironsworn Delve's map into a battle map for fun.
Remote Tabletop RPG Tools I've been playing in a fully remote home game for about 6 years now, with the same folks for getting close to 20 years now, and I semi-frequently get asked what tools we're using to facilitate the game. So, I figured I'd take the
musings A Few Sources of Tension in TTRPGs Alex talks about a couple of ways you can introduce tension into your games to keep things exciting and moving along.
offline-random-dungeons Random Dungeon Generation Roundup Summarizing the things Alex liked / didn't like about the random dungeon generation mechanisms I've talked about in the map series.
musings Designing Situations for Story Games Alex talks about designing scenarios for narrative games while keeping the spirit of "story now".
actual play Solo Mine: Final Girl Alex walks through the Solo board game Final girl, does a product review and short fiction all in one.
musings When do you care about your character? When exactly is it that you come up with a character background and motivation in OSR games vs. story games? Let's explore.
maps The Solo Mine: SoloDark Cthos walks through another solo play session. This time we're revisiting Shadowdark with some draft rules from the discord.
musings Horror Atmosphere in VTTs Running Horror Games virtually can be hard, we present some tips on how to maintain a spooky atmosphere.
maps Ironsworn Delve Actual Play Transcript A full transcript of a Solo Ironsworn Delve play session.