musings On the Undead Alex talks about why he likes undead in media, and fantasy TTRPGs in particular.
24xx Fiction First in PbtA Games Alex talks a bit about fiction-first gaming in Powered by the Apocalypse games
Software ProcGen Tools for Dungeon Generation Alex does a short intro to two online procedural dungeon generation tools.
gm-advice Designing Outside the Character Sheet Alex goes on a semi-coherent discussion about how the presence of large skill lists in ttrpgs push the game into simulation territory
musings A Few Sources of Tension in TTRPGs Alex talks about a couple of ways you can introduce tension into your games to keep things exciting and moving along.
musings Designing Situations for Story Games Alex talks about designing scenarios for narrative games while keeping the spirit of "story now".
musings Horror Atmosphere in VTTs Running Horror Games virtually can be hard, we present some tips on how to maintain a spooky atmosphere.
musings Cascading Consequence in PbtA Games Please sit back and enjoy some of my thoughts around how you, the GM, can make consequences of failure exciting and spiral your players further closer to their doom - all while making it feel narratively fulfilling.